As the player takes on scavengers artifacts are recovered and new technologies can be researched. First the player establishes a base and constructs oil derricks from which the game's only energy currency is derived. The game begins with the player in charge of Team Alpha in the Arizona Desert. However, the New Paradigm end up simply being a provincial nuisance compared to the other groups awaiting the Project in the cities and mountains of a post-apocalyptic America. Team Alpha are dispatched to Arizona there they initially encounter only disorganized scavengers but as they set up a forward base and discover pre-collapse technology they come into contact with the New Paradigm, a military survivalist group intent on seizing control of the desert. In 2100 drop ships are dispatched to several sites in an attempt find technology from before the collapse. There, using the old military technology, they begin the Project, a group designed to rebuild civilization. A year later a small group of survivors fight off bands of marauders and make their way to an abandoned military base in the Rocky Mountains. Every major city on earth was obliterated causing a world-wide nuclear winter. On November 3rd, 2085 the NASDA satellite system, designed to be the ultimate nuclear deterrent, misfired in an apparent malfunction. This proved to be one of the main points of criticism however as a single enemy unit left on the battlefield could cause the player to lose a two hour mission if they ran out of time - no small matter when the PlayStation and pre-patch PC versions only allowed the player to save between missions. In order to prevent players from simply amassing an unstoppable force as a result of this the majority of missions have a timer. The game features a single-player campaign where base and units are retained from one mission to the next. Thousands of unit combinations are possible as players can create everything from heavily armored VTOL aircraft to lightly armored hover-tanks with command sensors allowing them to direct other units. Rather than being merely an aesthetic feature, Pumpkin Studios used the game's 3D engine to allow modular unit customization and terrain features such as lines of sight and mortar arcs. Released in 1999, Warzone 2100 was one of the first RTS games to be truly 3D.
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